top of page
Quinn McDonnell - Systems Designer

Who is Quinn?
Quinn McDonnell is a May 2025 Game Design Undergraduate with a focus in Systems Design. He has experience in both C++ and C# programming and knows how to work in Unity 2D, Unity 3D,
& Unreal Engine 5. In addition, he has experience in technical design, UI design, and QA Testing. He has a love for slower pace, turn based RPGs, deck builder roguelikes, and tabletop top games.
My Projects
A frantic two player co-op style puzzle platformer where you stop a sleepwalker from destroying the dream world
Team Size: 8
Engine: Unreal Engine 5
Role: Technical Designer
Released: May 2024
A 3rd person mascot platformer about a book in a magical library trying to find their own story while contending with foes
Team Size: 13
Engine: Unreal Engine 5
Role: Lead Designer
Released: TBD
A short, fast pace, rules light tabletop roleplaying game about wizards stealing incredibly dangerous magic artifacts
Team Size: Solo
Tools: Google Doc & Clip Paint Studio
Role: Creator
Release: TBD
A simple Unity2D sword combat system
Team Size: Solo
Tools: Unity 2D
Role: System Designer
Release: TBD
bottom of page